imprint+

IMPRINT+ is an international project that aims to highlight the amount of natural resources we use in our daily lives. Through education, action and entrepreneurship it empowers young European citizens and communities to restore and conserve...

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Augmented Reality Guided Surgery

The objective of this research is to develop a navigation system for CGI that combines the visual field of the surgeon using augmented reality technology, real elements and virtual representations of organs, tissues, instruments and...

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UltraTV

This project aims to develop an iTV applications ecosystem, based on open technologies, that allows the creation of an advanced set-top box based TV service that may become the future generation of MEO.

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MIND SAFETY

The Mind Safety – Safety Matters (MS-SM) project aims to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions and to live and learn to be responsible...

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GPS

PROJECT TITLE Global Portuguese Scientists SHORT DESCRIPTION The GPS project pretends to map the paths of Portuguese scientists around the world and to foster collaboration between Portuguese scientists working in different countries, bringing...

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NOWUP

The nowUP project is based on a service that automatically creates summaries of TV programs supported on the buzz on social networks.

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GAMILearning

The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of...

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ToBeOf

The project “To be or not to be… formal” develops links between the non-formal education activities run by Youth NGOs in different geographic and cultural contexts and the formal educational system. Furthermore it aims to produce an handbook to...

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2nd Vision

The 2nd Vision project aims to contribute for the enrichment of the user’s experience by developing a solution able to provide, through a mobile application based on audio/video recognition, a set of interactive services related with real time...

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Digital books and new hypermedia systems

One of the biggest challenges of contemporary times is understanding, decoding the new generations, increasingly immersed in the digital world, and especially to encourage and develop in children and adolescents reading and production skills. In...

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GUIDER

The Flexible TV Viewing project has the objective to implement an iPad application that enables the users to find television programs. The developed application offers a unique and creative way to discover TV content from various sources (Live...

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