TV Discovery & Enjoy

The “TV Discover & Enjoy” project aims to develop a system with a new approach to help users to find the right TV program to watch. The system interaction is based on the typical cognitive process that users face when deciding what TV...

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ShaPLE

The ShaPLE projects pretends to design, develop and assess communication mechanisms which will allow the sharing of information and communication between members of an online community, such as a Social Bookmarking platform, which allows the...

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TRACER

The main objectives of the TRACER project were the definition of a methodology and the deployment of an online platform (U-TRACER) able to provide evidence of the use of Communication Technologies in learning context by the Portuguese Public...

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Networks for Inclusion

The project aimed at the development of an audio-visual campaign (three movies and three outdoors) that could enable the raise of the awareness on the importance of socially include three main populations: unemployed, seniors and children in risk...

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WIZE

This research focused on searching and validating innovative forms to engage viewers through Social TV games. In this context an application, combining some social games characteristics with the capabilities of interactive television platforms...

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INTERACTIVE ADVERTISEMENT

The goal of the project is to identify new interactive advertisement models that prove to be compatible with the TV present and future viewing habits in IPTV platforms. A prototype using web technologies and a client version was implemented...

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E.C.E.c.J.

Young people today are constantly immersed in the dynamics of consumption of media content, from television to the Internet, which puts them in a privileged position of access to cultural content and the establishment of cross-border...

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Eco24h

The project aimed at the development of a web application that simulates and evaluates the environmental impact of daily life of its users.

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iNeighbour TV

iNeighbour TV research project aimed to promote health care and social interaction among senior citizens, their relatives, and caregivers by using the TV set as the main communication device.

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SEDUCE

The project aims to evaluate the impact of the use of ICT in online environments in the emotional variables of senior citizens and build an online social community.

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