NOWUP

The nowUP project is based on a service that automatically creates summaries of TV programs supported on the buzz on social networks.

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GAMILearning

The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of...

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ToBeOf

The project “To be or not to be… formal” develops links between the non-formal education activities run by Youth NGOs in different geographic and cultural contexts and the formal educational system. Furthermore it aims to produce an handbook to...

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2nd Vision

The 2nd Vision project aims to contribute for the enrichment of the user’s experience by developing a solution able to provide, through a mobile application based on audio/video recognition, a set of interactive services related with real time...

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Digital books and new hypermedia systems

One of the biggest challenges of contemporary times is understanding, decoding the new generations, increasingly immersed in the digital world, and especially to encourage and develop in children and adolescents reading and production skills. In...

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GUIDER

The Flexible TV Viewing project has the objective to implement an iPad application that enables the users to find television programs. The developed application offers a unique and creative way to discover TV content from various sources (Live...

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TV Discovery & Enjoy

The “TV Discover & Enjoy” project aims to develop a system with a new approach to help users to find the right TV program to watch. The system interaction is based on the typical cognitive process that users face when deciding what TV...

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ShaPLE

The ShaPLE projects pretends to design, develop and assess communication mechanisms which will allow the sharing of information and communication between members of an online community, such as a Social Bookmarking platform, which allows the...

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TRACER

The main objectives of the TRACER project were the definition of a methodology and the deployment of an online platform (U-TRACER) able to provide evidence of the use of Communication Technologies in learning context by the Portuguese Public...

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Networks for Inclusion

The project aimed at the development of an audio-visual campaign (three movies and three outdoors) that could enable the raise of the awareness on the importance of socially include three main populations: unemployed, seniors and children in risk...

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WIZE

This research focused on searching and validating innovative forms to engage viewers through Social TV games. In this context an application, combining some social games characteristics with the capabilities of interactive television platforms...

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