SEDUCE 2.0

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to...

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LOCUS

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about...

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Videobite

This project aims to research and develop news engagement strategies by means of the development of a free on-line platform that allows users to create and share news video remixes on social networks.

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FlavourGame

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of...

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Gamers4Nature

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the...

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MEONotifyMe

TV2Mobile intends to take advantage of the proliferation of mobile devices and their increasing use in simultaneous with the visualization of television contents, to notify the user that can, through the application, enjoy discounts or...

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Smart EnterCom

The project aims to develop new product concepts (and their proofs of concept) that can induce a paradigm shift regarding the current practices of corporate ICT usage and their associated fragilities in terms of information management...

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