SEDUCE 2.0

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to...

More Info

LOCUS

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about...

More Info

FlavourGame

FlavourGame is a project in the intersections of arts, technology, communication and health. It is conceived by an interdisciplinary team, and intends to reach kids aged 10-11 yers old for raising discussion and sense-making around the theme of...

More Info

Gamers4Nature

The project aims to promote knowledge about environmental preservation in young people through their participation in game creation processes. Gamers4Nature proposes to develop a toolkit to support game creation for mobile devices and, with the...

More Info