The DigiMedia Dialogs#2 took place on June 11 with the talks of Joaquim Santos (DigiMedia PhD Student), Silvino Martins (DigiMedia PhD Student) and Rui Raposo (DigiMedia Researcher), followed by a participated discussion on the topic Bridging interaction and interfaces between the physical and the digital world, moderated by Mário Vairinhos, a DigiMedia Researcher.

Joaquim Santos holds a degree in New Communication Technologies (University of Aveiro  – 2009), a Post-Graduation in Digital Effects (Bournemouth University, UK – 2011) and a Master’s degree in Multimedia Communication, Interactive Multimedia branch (University of Aveiro – 2018). Currently a PhD student in Information and Communication in Digital Platforms at the University of Aveiro, with the theme “Semi-autonomous and Secure Tangible Media Interface: A Framework and A Prototype for Children with Speech Sound Disorders to Use at Home” (Working title). FCT grant SFRH/BD/141119/2018 (October 2018 – December 2021)

Silvino Martins holds a degree (University of Trás-os-Montes e Alto Douro – 2014) and a Master’s degree (University of Aveiro – 2016), both in Multimedia Communication,  the latter  in the Interactive Multimedia branch. His master’s thesis aimed at researching augmented reality applied to a surgical context and included the development and evaluation of technological prototypes in iteration with stakeholders. His main research interest lies in the field of HCI, particularly in what concerns to user experience and interaction design in subjects such as mixed reality, digital games, tangible media and web.


Rui Raposo: Currently an Assistant Professor within the field of Science and Technologies in Communication. His current research interests focus on issues related with UX and Mixed Realities in e-tourism, cybermuseology and cultural contexts. He also develops practical research and supervises work in audiovisual content production with a special focus on documentaries.




In a world where interaction with digital devices is inevitable, interaction paradigms have led us in various directions but, in most cases, have seen little change since the 1980´s. What happens when we go beyond mediation through the, widely known, windows, icons, menus and pointing devices and bring the interaction with digital interfaces closer to our actions and behaviour in the physical world?

This talk will hopefully challenge and enable us to put into perspective various studies with different views on how extended reality has helped bridge the digital and physical realm and how it has found its way into specific use cases such as learning and therapeutic contexts.