Gamers4Nature

G4N: Mission earth Reconnecting with Nature Through the Creation of Digital Games

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PressClub

PressClub – Unified Digital Publishing Management Platform

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SECURHOME

SECURHOME – Monitoring of Domestic Activity of Seniors Through Television

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GISSA Intelligent Bot

GISSA Intelligent Bot – Prototype of an Intelligent Platform for Communication with users of primary health care in the COVID-19 Pandemic

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CoVIVE Social

CoVIVE Social – Hospital Social Service Platform to support patients and their families with COVID-19

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Shapes

SHAPES – Smart and Healthy Ageing through People Engaging in Supportive Systems

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eMental

eMental – Evaluation of digital interventions to promote literacy in depression and suicide

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CallBob

PROJECT TITLE CallBob – Construtor de bots de voz para atendimento de chamadas (Voice bots builder for answering calls). SHORT DESCRIPTION CallBob – Construtor de bots de voz para atendimento de chamadas (Voice bots builder for...

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eHealthResp

Development and validation of e-Health tools to support clinical decision and patient empowerment in respiratory infections: randomized controlled cluster trial.

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PaGes

PAgES aims at contributing to the modernization of the Higher Education (HE) sector in Libya and support the implementation of the Bologna Process through a bottom-up approach for the design and pilot of a Master Course in Cross-Media...

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SEDUCE 2.0

Some studies highlight the benefits of using ICT in later age: social support; decrease in the feeling of loneliness; improvement of the mental state, increase in quality of life and reinforcement of self-concept. However, there are barriers to...

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LOCUS

LOCUS is a multidisciplinary project with the goal of co-design, develop and evaluate an IoT system and understand its potential to support playful intergenerational engagement in creating and exploring cultural contents and learning about...

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