LEMA

The project aims at the development of a set of training activities with both families and health and educational professionals in order to empower theses groups to better understand the Autism Spectrum Disorders, namely in what concerns math...

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Money Museum

The goal of the project was to specify multimedia solutions to be integrated in the Money Museum project, to validate its technical implementation and to analyze the impact of its interaction solutions in the visitors’ user experience.

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+TV4E

This project, targeted to Portuguese senior population, aims to develop an interactive television (iTV) platform which allows automatically the enrichment of television experience with the integration of contents about public and social...

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imprint+

IMPRINT+ is an international project that aims to highlight the amount of natural resources we use in our daily lives. Through education, action and entrepreneurship it empowers young European citizens and communities to restore and conserve...

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Augmented Reality Guided Surgery

The objective of this research is to develop a navigation system for CGI that combines the visual field of the surgeon using augmented reality technology, real elements and virtual representations of organs, tissues, instruments and...

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UltraTV

This project aims to develop an iTV applications ecosystem, based on open technologies, that allows the creation of an advanced set-top box based TV service that may become the future generation of MEO.

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MIND SAFETY

The Mind Safety – Safety Matters (MS-SM) project aims to improve and innovate methods of teaching safety and health issues in the classroom, motivating and preparing young people to work in safe conditions and to live and learn to be responsible...

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GPS

PROJECT TITLE Global Portuguese Scientists SHORT DESCRIPTION The GPS project pretends to map the paths of Portuguese scientists around the world and to foster collaboration between Portuguese scientists working in different countries, bringing...

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NOWUP

The nowUP project is based on a service that automatically creates summaries of TV programs supported on the buzz on social networks.

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GAMILearning

The Games for Media and Information Literacy (MIL) Learning project (GAMILearning) aims to develop the critical and participative dimensions of media literacy of tweens, through the gamification of the learning experience. Working with cohorts of...

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