The project “To be or not to be… formal” develops links between the non-formal education activities run by Youth NGOs in different geographic and cultural contexts and the formal educational system. Furthermore it aims to produce an handbook to...
More Info2nd Vision
The 2nd Vision project aims to contribute for the enrichment of the user’s experience by developing a solution able to provide, through a mobile application based on audio/video recognition, a set of interactive services related with real time...
More InfoDigital books and new hypermedia systems
One of the biggest challenges of contemporary times is understanding, decoding the new generations, increasingly immersed in the digital world, and especially to encourage and develop in children and adolescents reading and production skills. In...
More InfoDistance Education Quality Reference Framework in Mozambique
In this project the quality reference framework for the evaluation and accreditation of Distance Education institutions and programs in Mozambique was developed and implemented. The project also included the definition of the procedures related...
More InfoGUIDER
The Flexible TV Viewing project has the objective to implement an iPad application that enables the users to find television programs. The developed application offers a unique and creative way to discover TV content from various sources (Live...
More InfoTV Discovery & Enjoy
The “TV Discover & Enjoy” project aims to develop a system with a new approach to help users to find the right TV program to watch. The system interaction is based on the typical cognitive process that users face when deciding what TV...
More InfoShaPLE
The ShaPLE projects pretends to design, develop and assess communication mechanisms which will allow the sharing of information and communication between members of an online community, such as a Social Bookmarking platform, which allows the...
More InfoTRACER
The main objectives of the TRACER project were the definition of a methodology and the deployment of an online platform (U-TRACER) able to provide evidence of the use of Communication Technologies in learning context by the Portuguese Public...
More InfoNetworks for Inclusion
The project aimed at the development of an audio-visual campaign (three movies and three outdoors) that could enable the raise of the awareness on the importance of socially include three main populations: unemployed, seniors and children in risk...
More InfoWIZE
This research focused on searching and validating innovative forms to engage viewers through Social TV games. In this context an application, combining some social games characteristics with the capabilities of interactive television platforms...
More InfoINTERACTIVE ADVERTISEMENT
The goal of the project is to identify new interactive advertisement models that prove to be compatible with the TV present and future viewing habits in IPTV platforms. A prototype using web technologies and a client version was implemented...
More InfoE.C.E.c.J.
Young people today are constantly immersed in the dynamics of consumption of media content, from television to the Internet, which puts them in a privileged position of access to cultural content and the establishment of cross-border...
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