Group Coordinator: Lídia Oliveira
This group is responsible for the coordination and dynamization of the Digital Media Observatory, focusing on the uses of digital technologies in multiple daily activities, therefore understanding new media audiences and usages. Research focus on the following topics: cognitive experience, emotional engagement, citizenship practices, familial intergenerational relationships, dialectic between software culture and social shaping of technology, intersections between different media systems, screen culture, screen time and paradoxes of contemporary society.
Group Coordinator: Jorge Ferraz de Abreu
The Social iTV group, since its foundation in 2007, researches and contributes to reshaping the TV ecosystem (in its wider concept which includes the user’s experience in AV content consumption over an ecosystem of different sources and devices). The inherent research process drives from the study and understanding of current consumer behaviours to the design, development, and evaluation (in the UX lab and through field trials) of the user experience of new services and applications to specific contexts and/or users.
Group Coordinator: Ana Isabel Veloso
This group aims at developing research leading to innovative digital media solutions to improve health, wellbeing, quality-of-life, accessibility and active ageing, acknowledging the role of digital inclusion and the diversity of populations and health conditions that frame this area/topic.
Group Coordinator: Mónica Aresta
This group works towards the consolidation of an interdisciplinary vision for the development and validation of innovative social media tools that enhance people’s communication and interactions in formal, non-formal and informal learning contexts
Group Coordinator: Mário Vairinhos
The group intends to develop research in digital games and storytelling to develop new user experiences and improve user engagement; furthermore it intends to explore innovative and creative transmedia approaches, to enhance games, narratives and gamified applications.